Oversee life from its simplest form to its most complex in Spore, designer Will Wright’s first original game since 2000’s The Sims. As a microorganism on a new world, you must survive and thrive in your liquid environment by darting back and forth, feeding, and avoiding potential predators. Absorbing food such as plankton or algae during your formative days also allows you to absorb the DNA necessary to evolve into a terrestrial animal. Similar to a role-playing game, Spore lets you customize your being in an assortment of ways, with swappable body “parts” influencing attributes such as speed, strength, and so forth. While you are encouraged to tinker around with your creature and its environment, the game’s underlying structure involves progressing through five distinct phases: cell, creature, tribe, civilization, and space. Each rung in the game’s evolutionary ladder follows your creature as it becomes a sentient being capable of performing a variety of tasks. You will develop a culture, conquer rivals, build cities, design vehicles, and even travel to other planets throughout the galaxy. Though Spore was designed as a single-player experience, the game’s universe is comprised of worlds and creatures designed by the online community.

Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It’s survival of the fittest at the most microscopic level
Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours
Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence
City phase: Bring your creatures’ race into a new golden era by building up the technology, architecture, and infrastructure of their city
Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry either way, the goal for your creatures is to unify the planet
Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A ‘mission’ structure provides new goals and paths to follow as you begin to spread through the universe

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